Bachelor of Computer Science (Graphics and Multimedia Software)

INTRODUCTION

The technologies of graphics and multimedia have pervaded most of the activities in business, communication and education. Hence the need for capable and experienced players in this field has increased. Accordingly, the Bachelor of Computer Science specializing in Computer Graphics and Multimedia Software is introduced to produce professional ICT programmer in two-dimensional (2D) and three-dimensional (3D) graphics as well as multimedia and web application. This is a comprehensive programme that dwells deeply into the world of computer graphics, computer and video games, animation, image processing and sound multimedia as well as virtual reality. Students are embedded with positive and balance attitude to solve and handle real world problems individually or in a group. This program follows the Association for Computer Machinery (ACM) and Multimedia Super Corridor (MSC) recommendation and standard.

 

PROGRAMME SPECIFICATION

1
Programme Name Bachelor of Computer Science (Graphics & Multimedia Software)
2
Final Award Bachelor of Computer Science (Graphics & Multimedia Software)
3
Awarding Institution Universiti Teknologi Malaysia
4
Teaching Institution Universiti Teknologi Malaysia
5
Professional of Statutory Body of Accreditation
6
Language(s) of Instruction Bahasa Malaysia and English
7
Professional of Statutory Body of Accreditation Conventional
8
Mode of Operation (Franchise, Self-govern, etc) Self-govern
9
Study Scheme (Full Time/Part Time) Full Time
10
Study Duration Minimum : 4 years Maximum : 6 years
Type of Semester
No. of Semesters
No. of Weeks
Full Time
Part Time
Full Time
Part Time
Normal
8
14
Short
11
Entry Requirements
– please refer to section 4.2

 

Programme Educational Objectives (PEO)

The objectives of Bachelor of Computer Science (Graphics and Multimedia Software) programme are to provide the knowledge, skills
and attributes that should be achieved by the graduates for a successful career.

The programme is designed to produce graduates who:

  1. obtain employment as computer scientists in local and global industries and organisations, where they are competent in applying the
    fundamental knowledge, computational principles and skills in Computer Graphics and Multimedia fields to develop software of increasing
    size and complexity across different application areas.
  2. demonstrate an ability to continue to learn throughout their career (professional, technical or postgraduate education) which
    can strengthen their analytical and critical thinking skills to position them to advanced computer graphic and multimedia practices and to
    contribute to the intellectual foundations of the Computer Graphics and Multimedia disciplines.
  3. are involved in computer graphics and multimedia software projects that they are proficient in applying theoretical computing and knowledge
    in analysing, modelling, designing, developing and evaluating computing solutions.
  4. become leaders or technopreneurs in computer graphics and multimedia disciplines.
  5. demonstrate an awareness of professional ethics and social responsibility as computer scientists specialising in computer graphics and
    multimedia.

 

Programme Learning Outcomes

(A) TECHNICAL KNOWLEDGE AND COMPETENCIES
Code
Intended Learning Outcomes
Teaching and Learning
Methods
Assessment
PO1
(Knowledge
Understanding)
Ability to acquire and apply theory and principles of Computer Science and equip with social science and personal development knowledge.
Lectures, tutorials, laboratory works, problem-based learning, active learning, cooperative learning.
Examinations, laboratory reports, discussions (peer evaluation), problem-based exercises (reports, reviews, presentations), reports.
PO2
(Technical)
Ability to design and construct
computer programs using standard approaches.
Lectures, tutorials, laboratory works, active learning, collaborative learning.
Examinations, laboratory reports, discussions (peer evaluation), problem-based exercises (reports, reviews, presentations), reports.
PO3
(Solve Problems
using Technical
Knowledge)
Ability to identify, formulate and
solve real world network and security problems using current practices.
Project supervision, lectures,
tutorials, review (articles and tools), laboratory works, seminars, directed reading
Examinations, laboratory reports, peer assessment, assignment (report, presentation), project reports.
(B) GENERIC SKILLS
Code
Intended Learning Outcomes
Teaching and Learning
Methods
Assessment
PO4
(CSCommunication)
Ability to present technical solutions to a range of audience.
Individual presentation, Independent research projects, group research projects, industrial training.
Oral presentation, peer evaluation, supervisor evaluation.
PO5
(CTPS-Critical
Thinking & Problem
Solving)
Ability to think critically and creatively in order to solve real world problem.
Independent projects, group projects, industrial training.
Project reports, seminar presentations, seminar reports, individual database system project, problem based examinations, laboratory reports.
PO6
(TS-Team Working)
Ability to work effectively in a team.
Group projects presentation.
Oral presentation, peer evaluation.
PO7
(LL-Life Long
Learning)
Ability to undertake lifelong learning and actively participate in change
Tutorials, laboratory works, group project assignments, independent reading.
Group reports, learning logs/diaries, seminar presentation.
PO8
(KKEntrepreneurship)
The ability to identify business
opportunity and develop
entrepreneurship skills.
Business idea generation, business plan, group project.
Business idea competition, presentation, final project commercial value.
PO9
(LS-Leadership)
Ability to function effectively and with responsibility as a leader in a team to achieve common goals.
Project, group discussions, industrial training.
Industrial training, peer evaluation.
PO10
(EM-Ethical Moral)
Ability to demonstrate behaviours that are consistent with the Code of Professional Ethics and Responsibilities.
Independent research projects, group research projects, industrial training.
Industrial training, independent project reports, peer evaluation, learning portfolios.

 

Programme Structures and Features, Curriculum and Award Requirements

The programme is offered in full-time mode based on a two (2) Semester Academic Year with several courses being delivered and assessed in each semester. Assessment: 30-50% examination, 50-70% course work.

Award requirements:

To graduate, students MUST:

  1. Achieve a total of 128 credit hours with minimum of CPA of 2.0.
  2. Pass industrial training (equivalent to 12 credit hours), which 4 credits will be graded & 8 credits as HW status;
  3. Complete the Computer Graphics and Multimedia Project.

Career Prospects

Graduate of the programme can work as a Analyst/Programmer, System Analyst, System Developer, Computer Graphics and Multimedia Programmer, Project Manager, Multimedia Engineer, Web Developer, Content Creative Creator, Games Programmer, Assistant Project Manager, Academician and Researcher

 

PROGRAMME : BACHELOR OF COMPUTER SCIENCE (GRAPHICS & MULTIMEDIA SOFTWARE)

Study Duration: Minimum 8 Semesters / Maximum 12 Semesters

 

YEAR 1 (Semester I)
YEAR 1 (Semester II)
Code
Course Name
Credit
Code
Course Name
Credit
SCSD1513
Technology & Information System
3
SCSV1113
Mathematics for Computer Graphics
3
SCSI1013
Discrete Structure
3
SCSJ1023
Programming Technique II
3
SCSJ1013
Programming Technique I
3
SCSl2143
Probability & Statistical Data Analysis
3
UHAS1172
UHAS1162
Malaysia Dynamic
Arts, Customs & Beliefs of Malaysians
(International Students)
2
ULAB1122
Academic English Skills
2
UICI1012
ULAM1112
Islamic & Asian Civilisation (TITAS)
Bahasa Melayu untuk Komunikasi
(International Students)
2
UICI2022
Science, Technology and Human
2
Total Credit:
16
Total Credit:
16
YEAR 2 (Semester I)
YEAR 2 (Semester II)
Code
Course Name
Credit
Code
Course Name
Credit
SCSD2523
Database
3
SCSV1223 Web Programming
3
SCSD2613
System Analysis and Design
3
SCSJ2154 Object Oriented Programming
4
SCSJ2013
Data Structure and Algorithm
3
SCSJ2203 Software Engineering
3
SCSR2033
Computer Organisation and Architecture
3
SCSR2043 Operating Systems
3
SCSV2113
Human Computer Interaction
3
ULAB2122 Advanced Academic English Skills
2
UKQXxxx2
Co-curriculum
2
Elective Courses – Choose 1 (3 Credits)
SCSV2213 Fundamental of Computer Graphics
3
SCSD2623 Database Programming
3
Total Credit:
17
Total Credit:
18
YEAR 3 (Semester I)
YEAR 3 (Semester II)
Code
Course Name
Credit
Code
Course Name
Credit
SCSJ3203
Theory of Computer Science
3
SCSV3032
Graphics and Multimedia Software Project 1
2
ULAB3162
English for Professional Purpose
2
SCSD3761
Technopreneurship Seminar
1
Elective Courses-Choose 4 (13 Credits)
UCSD3762
Fundamental of Technopreneurship
2
SCSV3104
Application Development
4
UXXX2XX2
Innovation & Creativity Subcluster
Choose 1 from 2 electives
2
SCSJ3553
Artificial Intelligence
3
Elective Courses – Choose 3 (9 Credits)
SCSV3113
Geometric Modeling
3
SCSV3223
Multimedia Data Processing
3
SCSV3123
Real-time Computer Graphics
3
SCSV4283
Windows Programming
3
SCSR3243
Netcentric Computing
3
SCSV4233
Data Visualisation
3
SCSV3213
Fundamental of Image Processing
3
SCSV3233
Multimedia Networking
3
Total Credit:
18
Total Credit:
16
YEAR 4 (Semester I)
YEAR 4 (Semester II)
Code
Course Name
Credit
Code
Course Name
Credit
SCSV4118
Industrial Training (HW)
8
SCSV4134
Graphics and Multimedia Software
4
SCSV4114
Industial Training Report
4
SLAX1112
Elective Foreign Language (Malaysian Student)
2
Elective Courses – Choose 3 (9 Credits)
SCSV4213
Computer Games Development
3
SCSV4233
Advanced Computer Graphics
3
SCSV4263
Multimedia Web Programming
3
SCSV4273
Introduction to Speech Recognition
3
Total Credit:
12
Total Credit:
15

 

Total number of credits for graduation : 128 credits

Fees