He has fulfilled his industrial training with MaGICX as a AR/VR Software Engineer. He enrolled B.S degree in Computer Science (Graphics and Multimedia Software) and in 2016 he has received Innovation Award from UTM CSI student centre for his AR proposed project. He conducted his B.S final project on Augmented Reality (AR) Pop-up Book with storytelling, integrates network protocol to enable gesture interaction in handheld device, his project delivered an interactive AR pop-up with real hand gesture input in handheld AR interfaces. He is one of our pioneer team member who is working in the augmented reality (AR) and virtual reality (VR) advanced technologies.
Email : m.nuraffendy94@gmail.com
Experience with:
- Proficiency in Java/C++/C# programming
- Theoretical knowledge in computer science including algorithms and data structures
- Familiarity with standard software engineering practices for version control, configuration management, testing
- Fundamental knowledge of real-time computer graphics software engineering technologies, methodologies and practices
- Knowledge of UNITY game engine and Augmented Reality frameworks (ARToolkit / OSART / Vuforia / ARToolkitplus)
- Knowledge of object recognition, projected and vision-based computing
- Programming experience on Microsoft Windows platforms
- Experience with Web Application Frameworks
- Programming experience on mobile platforms such as Android and iOS
- Programming experience on desktop platforms such as Microsoft .NET framework
- Experience with Speech Recognition frameworks
- Experience developing applications for Oculus, Leap Motion, Kinect and AR/VR Technologies.
Additional tools/software:
- 3D Modeling tools : Autodesk Maya
- Creative tools : Adobe Photoshop, Adobe After Effect
Project :
VR Classroom | VR Human Anatomy | AR Pop-up Book